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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
0
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Posted - 2011.11.05 15:21:00 -
[1] - Quote
Daedalus Arcova wrote:I posted my thoughts in response to the hybrid rebalance in a different thread, so please refer to that: https://forums.eveonline.com/default.aspx?g=posts&m=290102#post290102- Null ammo needs +50% for both optimal and falloff. Barrage gives a 50% falloff bonus, and Scorch gives 50% extra to range. Blasters depend on both range and falloff, so Null ought to give a 50% bonus for both, to help truly address the range issues of blasters. - I am backing this fully.
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Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
0
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Posted - 2011.11.05 17:24:00 -
[2] - Quote
MeBiatch wrote:Deviana Sevidon wrote:Amarr Pilot spotted.
There are a lot of good suggestions here and a huge DPS increase in exchange for the crippled range blasters have is hardly imbalancing. Show us where the misconception is when we compare Railguns to Beam lasers? well back in the day before cap ships ccp introduced tachions to be extra large weapons for lazors... this was also around the time when you could fire torps from rocket launchers and have deul mwd ravens... time has changed but his perceptions about comparing the largest of the 3 weapons types has not... they will argue till kingdom comes that you can only compare 425 to mega beams... personally all they need to do to bring tachions in line is reduce their fittings... then we should be fine in comparring them... If you look at tachions and 1400's they are balanced but 425's are not... its 2011 here people not 2005....
Well, feel free to up the fitting of rails of you improve their performance. Currently there is nothign adequate long-range gallente cna fit on their ships: rails track badly and when they hit they only are chipping paint. There only advantage is range, but it does not come in useful anywhere, unles you want to give us 200 km points. (not such a good idea) |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
0
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Posted - 2011.11.08 22:49:00 -
[3] - Quote
mkint wrote:Magosian wrote:Hungry Eyes wrote:i really hope the ship buffs are mind-blowing, because as is, rails and blasters are still useless on the current ships. I feel the same way. Although I would much rather the weapon system be the primary focus of the changes. Moderate increases to Gallente speed/agility doesn't actually change a Minmatar-kiting scenario, nor does it do anything about the more substantial speed penalties incurred by buffing an armor tank. What if there was a buff to Energized Regenerative Membranes, perhaps remove stacking penalties making them nearly (but not quite) as effective as plates? Does anyone use regenerative membranes anyway? As it is, you'd need 14k raw armor HP for a T2 regenerative membrane to be as effective as even an 800mm plate, which you won't see in anything smaller than a capital. In fact, the most raw HP gallente BS (hyperion) you'd see the equivalent of a 400mm plate. Even if stacking penalties were removed, it would take 3 regeneratives would add the raw HP of 1 1600mm plate on a hyperion. So, what if Gallente active repair ships were given bonuses to using regenerative plates instead? Just playing with numbers, maybe the fix to the gallente armor/close range conundrum is in the armor modules?
I love this suggestion. It can be easily implemented: Some Gal. Ships, namely the Hyperion and the Britux, have a 7.5% bonus to self-rep. The 7.5% bonus to self repair could also (or instead) add to the armor bonus of regenerative membranes. That way first membrane you equip gives you massive (16+37.5) 53.5 % boost to hp. As you add more plates the stacking penalties make them less effective, preventing you from making a completely insane tank. So in practice we would see a gal. ship with three of these, a DCU, a couple energized adaptives and a damage mod, achieving same EHP as it would with plates. Gallente will be able to have a lot of armor and EHP without loosing ttheir mobility. It can also be used to make other Gal. ships more capable.
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Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
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Posted - 2011.11.14 01:41:00 -
[4] - Quote
Grimpak wrote:Cyvhiros wrote:Nemesor wrote:
Anyone can use drones. Fixing a ship is not done by fixing drones.
Blasters don't need a range bonus. Just damage and speed.
The point is we are not fixing ships, this is not a thread about it, nor are we speaking about this, we are trying to fix a "phylosophy", meaning the way gallente fight, because there is where something is wrong. Besides every1 can use drones but not everyone can use drones as good as gallente can, they are suposed to be a vital piece in gallentean warfare, WHY NOT MAKE THAT TRUE!!. Besides I agree in that gallente need a push up in their drone bays, and others a small nerf, especially minmatars should get a few less drones, having the drone space on tempest, hurricane, mael nerfed a bit. upgrade drone AI from "amoeba" to "insect" first.
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Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
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Posted - 2011.11.14 01:42:00 -
[5] - Quote
For the love of god CCP, i just wrote a 2000 word essay of feedback and forum ate my post. |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
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Posted - 2011.11.15 23:19:00 -
[6] - Quote
thoth rothschild wrote: Minmatar ships outperform blasters in their natural habitat, This is the problem. I find this most insulting to me as a Gallentean. After al lthe trouble with limited range, ammo, fitting and cap, when I have the target pinned I am not performing any better than the guy that didn;t bother in the first place. Tallest added 5% to blaster damage. 5% is not going to change a game. We quite simply ned more than that. Smae goes for bonus to rail tracking.
Quote:Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps. That is a valid point, but many ships have uces outside of pvp, namely missions. That is still a combat ship but it's geared towards a different area of the game.
With current changes on TQ, most gallente ships became more workable, but i till feel disadvantaged sompared to most other races.
Thank CCP for de-facto buffing drone-ships (even if only so little) by intorducing t2 drone modules. Droneships are the only ships in gallente lineup that currently present a rael threat on the field to just about everything.
So currently: blasters require more damage and some more tracking. They also need some help getting in range.
One way would be to acieve this make gallente dualtank race most of its problems would-be solved: Blasterships shieldtanked and droneships armourtanked. If minmatar can have two tanks, so can we.
Second way to do this is to introduce actually usefull webbing and sensor dampening drones. javascript:__doPostBack('forum$ctl00$PostReply','') Third way to do this is to give gallente a reduction to the mass penalty applied by plates and change the penalty of trimarks to reduction in shield or something.
Fourth way to do this is to give us a bonus to MWD and AB overload or an overpowered prop module.
Fifth way to achieve this is to give Gallente so much fitting room that they can negate these disadvantages by fitting a lot of extra supportive modules (tracking enhancers, e-war, tank, cap, you name it)to compensate for these handycaps
Choose your poison. |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
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Posted - 2011.11.19 05:07:00 -
[7] - Quote
ok, CCP, you still have not fixed the fact that all the ships with armor tanking bonuces cannot usethe bonus you gave them, because they cannot fit a full rack of guns, reppers, MWD, and boosters, unless you are fitting electron blaster on them (which is pathertic). So atm hyperion and britux cannot be fitted with 2 reps and 2 boosters even with maximum fitting skills, meaning they cannot possibly under any circumstance utilize their bonuces. It just is impossible. Thus the ship is useless. That is wihtout even begining to look into effectiveness of their fitting or active vs buffer tank or getting in range or anything like that . THey simply cannot be fit. That is stupid. CHange their bonuces, or change their fitting.
Secondly, remove speed penalty from active armor tank rigs. I liked flying active armour ships, but atm it is just silly. Leave penalty on trimarks, so buffertanks and amarr stay slow.
Thirdly pelase consider giving some gal ships a shield-tank. I seriously think it would massively improve the situation. Minmatar use two tanks, so can we. |
Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
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Posted - 2011.11.19 05:25:00 -
[8] - Quote
Maxsim Goratiev wrote:ok, CCP, you still have not fixed the fact that all the ships with armor tanking bonuces cannot usethe bonus you gave them, because they cannot fit a full rack of guns, reppers, MWD, and boosters, unless you are fitting electron blaster on them (which is pathertic). So atm hyperion and britux cannot be fitted with 2 reps and 2 boosters and a rack of ions even with maximum fitting skills, meaning they cannot possibly under any circumstance utilize their bonuces. It just is impossible. Thus the ship is not for-filling it's purpose, it is virtually unusable. That is without even looking into effectiveness of their fitting or active vs buffer tank or getting in range or anything like that . They simply cannot be fit. That is stupid. Change their bounces, or change their fitting. Maelstrom and Abbadon have enourmous amounts of fitting room, especially in powergrid, whereas gallente are restricted on powergid insanely, and it's not like we hae spare cpu either.
Secondly, remove speed penalty from active armor tank rigs. I liked flying active armour ships, but atm it is just silly. Leave penalty on trimarks, so buffertanks and amarr stay slow.
Thirdly pelase consider giving some gal ships a shield-tank. I seriously think it would massively improve the situation. Minmatar use two tanks, so can we.
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Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
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Posted - 2011.11.19 15:59:00 -
[9] - Quote
Zarak1 Kenpach1 wrote: most t1 platforms for the race cant tank nearly as well as the other three races
Maelstrom has the most powerful tank of all t1 subcaps. Of all races.
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.20 01:54:00 -
[10] - Quote
Pinky Denmark wrote:Believe me you can easily fit a nice Hyperion, however it's' obviously not designed to fit the biggest guns, mwd, 1-2 heavy cap boosters and dual reps without any fitting mods... It's called balance and all the Hyperion need is a boost to active tanking in general.
With the new changes I could upgrade my favorite Hyperion fit from using electrons to using Ions - And I never had trouble with electrons except at one time my targets slipped outside my optimal range...
Pinky You are telling me that you can make the ship work if you try hard enough. That is correct. However i do not think that current situation is acceptable nevertheless. We have to use bad guns, use fitting mods and still get a ship that is inferior to it's competition in just about everything. Even rokh is better as an active tank, it hits 40km away, tanks 40% more dps and has bigger EHP. A ship with a resist bonus and no damage bonus is superiour than a ship designed for the sole purpose of active tanking. That is embarrassing. And yes, i do fly rokh over hyperion in some cases, and i have higher skill in gal. BS. And don't even get me started on the Abbadon.
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.21 00:45:00 -
[11] - Quote
Ok, so here everybody is screaming about hybridss lacking damage projection. Others argue that it's balanced. Meanwhile I am very surprised nobody noticed that Null is messed up. Think about it: Vast majority of effective weapons range for lasers is in optima; buffing optimal by 50%(scorch) is buffing the laser range by almost 50%. That is a very large boost. If almost the entire range of autocanons is in faloff, and you buff faloff by 50%, you are extending the range of autocanons by almost half. If blasters depend on both optimal and falloff, buffing both of them by 25% just leaves it at that, 25% extension. That is not much. Range of null is worse than long-range t1 ammo. So to prove that it's not rubbish i will support it with numbers:
Weapon -----------------------Effective range (km) -------------Long-range ammo (km)--------Range improvement Mega Pulse Laser I.......................24 + 8.....=32..................36+ 8......=44.............................37.5% 800mm Repeating Artillery II.............4.8+19.2 =24.................4.8+28.8..=33.6...........................40.0% Neutron Blaster Cannon II...............7.20+10 .=17.2...............9+12.5.....=21.5..........................25.0%
So not only do we have shortest range weapons, we also have the shortest bonus. Solution is obvious: up the range bonus on null to 37.5 or 40%. This just makes things fair.
Please do something about this CCP.
Second problem: please increase warp-to range, the current one prevents use of rails in sniping.
Zarak1 Kenpach1 wrote: comparing a cynabal and vigilant is analogous to comparing a race car to a bear trap. they have two completely different applications.
Good one
Zarak1 Kenpach1 wrote:not my problem 95% of the time i fly drone ships. I should ignore the whole thread? |
Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.21 18:41:00 -
[12] - Quote
Kaylyis wrote: But as far as I was thinking, you can active rep, or you can MWD, I don't thinks gall ships can do both for very long. 600 cap every what, ten seconds if a pretty ferocious rate for MWD. even once you knock it down to 450/10 sec with skills your capacitor doesn't last too long and if you active rep while running MWD we need to send ya back to capsuleer boot camp.
Well, apparently Someone did not realize that running MWD, Dual reps and 8 capacitor consuming guns at the same time is not a good idea. |
Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.21 21:20:00 -
[13] - Quote
Kaylyis wrote: I was asking if gallente ships can be rendered cap stable fitted MWDs, because if they CAN there is no sane reason to give them the suggested speed boost to MWD velocity. Addressing the idea of getting a blaster boat into engagement range, not asking for fitting advice. I've gotten a cap booster and am dickering around with how best to employ it..
All frigates can permanently run MWD quite easilly, however let's leave frigates out of this because they generally don;t have trouble getting in range. Cruisers can be made cap stable while MWD'ing, but you are sacrafacing quite a lot of your slots and fitting in many cases, so your ship will be weaker than most of the competition. For pvp they can run the mwd for quite a while with a cap booster.
BS run out of cap while mwd'ing very quickly, and whlist rood skills and a bunch of cap rechargers will allow you to permanently run mwd, that ship will be much weaker in pve (because it just sacrificed half of all it's slots for this) and pretty much useless in pvp.
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.21 23:24:00 -
[14] - Quote
Zarak1 Kenpach1 wrote:if you are gallente, why on earth would you consider using something other than a drone boat for missions? infinite ammo...
i'm with the guy calling you out for derailment Every time i have to do the following highly entertaining sequence: Warp in Activate gate Turn on reppers Aggro everything Release drones Go watch something on youtube check for $$$$$ in 10-15 minutes
However, even though this sequence is really involving and highly engaging, after flying dominix and doing this for a bout 3 years i am getting a little bored. The only thing that changed in 3 years, is me having to check for isk more frequently cause my skills improved. So i would like some changge.
PvE is kinda part of the game. ATM i have guns taht reach to 180 km, and guns that don;t reach anywhere at all. WIth the improved javeling it will get a little better, but it's still annoying, dornes end up killing most of the rats even if you fly a gunship. |
Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.23 15:49:00 -
[15] - Quote
David Xavier wrote:Pinky Denmark wrote:Dominix doesn't need to change anything - especially not for a tank bonus lol Most other gallente ships might need a few tweaks, but they are NOT as bad as people make them. They just have to be flown using special tactics and have a minor overhaul.
Hybrid turrets except a few of the guns sticking out seems pretty reasonable The ammunition need a revamp as they are too chaotic. Overdrives, nanofiber internals and inertia stabilizers definately need to be reworked Blasterships need to accelerate faster (lower mass? better agility?) Minmatar need to be fastest (higher velocity, higher mass? worse agility?)
Plates - make sure the Gallente ships can fit a MWD+plate and still have better or same mass as minmatar ships? Armor rigs - make sure they don't reduce a vital attribute for Gallente. Make them nerf sensor strength or scan resolution instead...
Pinky
What are you talking about? The Dominix can't fit a full rack of Tech 2 Ion blasters or 350mm railguns + a normal fit even with perfect skills, it's hybrid damage bonus is borderline useless, just like the Vexor, can't fit guns without gimping itself. It sorely needs bonuses that are useful 100% of the time instead of the turret bonus. Erm, I can. You have to have perfect skills, and only 2 plates. med booster, MWD and no implants.
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.24 23:54:00 -
[16] - Quote
thoth rothschild wrote:Drones are terrible for pvp *Cough* *Cough* Domi pilot <<<
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.26 02:36:00 -
[17] - Quote
Daedalus Arcova wrote:
Seems a bit odd that the Proteus is only marginally faster than the Tengu, and significantly slower than the Legion (which in turn, is not much slower than a Loki). It's not like the Amarr are renowned for their mobility, is it?
The Proteus was overlooked in the Crucible blaster boat speed buff. It looks like it do with a serious boost. An immobile brick with massive ehp and a long point is a bit too limited a role for a T3 ship. Give it a serious speed buff.
that is stupid indeed. Why the hell is amarr faster? That does not make sense, CCP, plz fix/
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.26 11:40:00 -
[18] - Quote
the solution is simple: let's extend locking range and warp-to range. That's makes the battlefield bigger, that's only fun. I can easily set up my Rokh to hit at 280 km, and that's not even all lvl 5's. Gun's optimal exceeding your locking range is silly. People warping to your sniper is also silly. |
Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.27 14:49:00 -
[19] - Quote
Naomi Knight wrote:Daedalus Arcova wrote:Ganthrithor wrote:Noone snipes anymore. Its all mid range (50-100km) fights for the most part. Nobody snipes because of the scanning and warp-to mechanics. It's precisely because the range of most engagements is <100km (which therefore determines popular fitting doctrine) that sniping would become relevant again if the probing/warping mechanics were changed. so change them Exactly, designing spaceships is not rocket-science. |
Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.28 19:19:00 -
[20] - Quote
Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? exactly, what the hell? |
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Maxsim Goratiev
The Scope Gallente Federation
34
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Posted - 2011.11.28 22:09:00 -
[21] - Quote
Charles Edisson wrote:Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? Because Talest is either predudice and mostly uses Winmitar characters, or due to his holiday before the patch change freeze he missed the boat. Corruption or incompitence, take your pick. It is more likely that for now they just patched a hole and decided they will properly fix it later, because release date is son and a proper fix requires real game-changing stuff. So for now we just have better hybrids. |
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